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Devlog
0.4.3 Patch notes
October 21, 2024
by
Cowleyfornia Studios
1
0.4.3 fixes a few bugs. Most notably the bug that caused trains to sometimes stop too early at a platform, and erroneously throwing a warning about the platform being too short. We’ve had this bug s...
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0.4.0 - Expanding the demo!
September 20, 2024
by
Cowleyfornia Studios
1
This update feels like we have taken the game apart and put it all back together again. One big change is that towns now have badges that show how happy the passengers are with their train service. We...
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0.3.1 - Fixing the "bermuda triangle" bug
May 20, 2024
by
Cowleyfornia Studios
A large number of bugfixes and small changes to get ready for expanding the playtest. We spent some time finessing the scenario contracts, making sure they still make sense in light of various updates...
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0.3.0 - In which trains slow down around corners, and we start working toward Early Access
May 04, 2024
by
Cowleyfornia Studios
The first big change in this update is that trains now slow down around tight corners. The second change is that we’ve stripped Appleberry Farm and its fields out of the Forgotten Valley scenario, i...
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0.2.9
April 05, 2024
by
Cowleyfornia Studios
Another minor version increase, another batch of bug fixes. Our focus is still on the new Endless mode, but we’ve ticked off a few bugs along the way, so we’re pushing 0.2.9 with those We have: Fi...
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0.2.8 - crash fix
March 16, 2024
by
Cowleyfornia Studios
Oops, 0.2.7 went out with a crash in the new tutorial section. This is a tiny patch to fix that!...
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0.2.7 - New map generator
March 15, 2024
by
Cowleyfornia Studios
The changes are fairly minor this week. Most notably we’ve swapped to a new map generator for the Challenge mode. The shapes are larger and more continuous, which looks better, and gives more variet...
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0.2.6 - Reworking town growth
March 09, 2024
by
Cowleyfornia Studios
Despite the innocuous version number increase, in this update we’ve changed the way towns grow. It is a big change to how the game is balanced, and we’d love to hear thoughts on it. The new system...
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0.2.5 - More fixes!
February 01, 2024
by
Cowleyfornia Studios
We're focusing on the new Endless mode right now, but we’ve made a bunch of fixes in the meantime: We’ve removed the length limit for bridges, and the geographical restriction on Horseshoe Isle is...
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0.2.4 - Neptunia Rising
January 19, 2024
by
Cowleyfornia Studios
We're largely working on the Endless Mode now. While that is not quite ready for playtesting, we have made fixes and tweaks that apply throughout all the modes of play. This is a bundle of those chang...
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0.2.3 - fixing bugs again!
January 12, 2024
by
Cowleyfornia Studios
#maintenance, #bugfixes
This is another small maintenance update to get some fixes we made during the week out there. We have: - Fixed a bug that allowed you to extend stations into town tiles, and sometimes crash when doing...
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0.2.2 - bugfixes
January 07, 2024
by
Cowleyfornia Studios
This patch largely consists of bugfixes ahead of Steam's fest, but we did add a screenshot button to the highscore screen shown at the end of challenges - Save slots are now sorted by most recently up...
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0.2.1 - Iron Roads now has music!
December 31, 2023
by
Cowleyfornia Studios
1
#update
This update adds music into Iron Roads just before 2023 ends. We're taking a slightly unconventional approach to music and other than the menu screen music, nothing is authored. It is generated by the...
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0.2.0 update! New play modes and a new theme
December 19, 2023
by
Cowleyfornia Studios
#ironroads, #update
This is a larger update than normal, with a number of substantial changes: - Thematic update We've made the map more reactive to how you play, with the choices you make affecting the environment and y...
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We've just made the demo of Iron Roads live on itch.io!
October 13, 2023
by
Cowleyfornia Studios
Iron Roads is a top down 2D train management game with a focus on optimisation. Inspired by games like Mini Metro, OpenTTD, Opus Magnum, Let's Build a Zoo, and the Two Point games, we want Iron Roads...
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