0.2.7 - New map generator
Iron Roads » Devlog
The changes are fairly minor this week. Most notably we’ve swapped to a new map generator for the Challenge mode. The shapes are larger and more continuous, which looks better, and gives more variety for gameplay. Also, rather than evenly distributing fields across the whole map, they are grouped in certain areas.
Other than that, some more minor changes:
- We’ve swapped the challenges to be Fortnightly rather than Weekly
- The late graph has been removed now it is no longer necessary
- We’ve expanded the tutorial to show some example uses of nonstop zones, oneway orders, and waypoints. This is following feedback from quite a few people that the tutorial often explained how to do something, but it rarely explained why you may want to
Thanks as always for the feedback, it is a critical part of our process for improving the game!
Files
iron-roads-windows-demo.zip 53 MB
Version 0.2.7-5cc5e942cbf3ba0ab47b961999d141cac01f7bc5 Mar 15, 2024
iron-roads-linux-demo.zip 53 MB
Version 0.2.7-5cc5e942cbf3ba0ab47b961999d141cac01f7bc5 Mar 15, 2024
Iron Roads
A top-down 2D train management game
Status | In development |
Author | Cowleyfornia Studios |
Genre | Simulation |
Tags | City Builder, Management, Trains, Tycoon |
Languages | English |
More posts
- 0.4.3 Patch notes33 days ago
- 0.4.0 - Expanding the demo!64 days ago
- 0.3.1 - Fixing the "bermuda triangle" bugMay 20, 2024
- 0.3.0 - In which trains slow down around corners, and we start working toward Ea...May 04, 2024
- 0.2.9Apr 05, 2024
- 0.2.8 - crash fixMar 16, 2024
- 0.2.6 - Reworking town growthMar 09, 2024
- 0.2.5 - More fixes!Feb 01, 2024
- 0.2.4 - Neptunia RisingJan 19, 2024
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