0.4.3 Patch notes
Iron Roads » Devlog
0.4.3 fixes a few bugs. Most notably the bug that caused trains to sometimes stop too early at a platform, and erroneously throwing a warning about the platform being too short. We’ve had this bug so long now I’ll almost miss it. However it is now confined to the archives of Iron Roads’ history, as are:
- Various formatting problems with town badges that are part of cargo chains
- Finished resources that incorrectly counted to the waiting times at a town
- The exploit of repeatedly building and selling stations that could lead to infinite funds
- The crash that was occasionally caused by the title screen music starting
- The formatting of waiting passenger counts where it would sometimes erroneously show 99+ in the detailed display
- Quite a few other crashes…
Other changes we've made:
- Added a count of waiting passengers to the destinations table on the town screen
- Starting Forgotten Valley scenario no longer starts the tutorial
- Your progress through the contracts is shown on the mini display
Files
iron-roads-windows-demo.zip 53 MB
Version 0.4.3-ed5f9b631372eeb08b547d4470dfd4890a02a4a5 33 days ago
iron-roads-linux-demo.zip 53 MB
Version 0.4.3-ed5f9b631372eeb08b547d4470dfd4890a02a4a5 33 days ago
Iron Roads
A top-down 2D train management game
Status | In development |
Author | Cowleyfornia Studios |
Genre | Simulation |
Tags | City Builder, Management, Trains, Tycoon |
Languages | English |
More posts
- 0.4.0 - Expanding the demo!64 days ago
- 0.3.1 - Fixing the "bermuda triangle" bugMay 20, 2024
- 0.3.0 - In which trains slow down around corners, and we start working toward Ea...May 04, 2024
- 0.2.9Apr 05, 2024
- 0.2.8 - crash fixMar 16, 2024
- 0.2.7 - New map generatorMar 15, 2024
- 0.2.6 - Reworking town growthMar 09, 2024
- 0.2.5 - More fixes!Feb 01, 2024
- 0.2.4 - Neptunia RisingJan 19, 2024
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