0.3.1 - Fixing the "bermuda triangle" bug
Iron Roads » Devlog
A large number of bugfixes and small changes to get ready for expanding the playtest. We spent some time finessing the scenario contracts, making sure they still make sense in light of various updates and balancing changes we have made in recent weeks. We created various new contracts, minor changes to the map layouts, and rethought the Desert Dew scenario to includes passenger contracts alongside cargo.
The new Desert Dew scenario isn’t in the demo, but we are going to start a smaller, more focussed playtest of the non-demo content, so please get in touch if you are interested in trying that!
- Removed minimap that showed towns in route screen
- Added stop names to the ‘remove’ buttons
- New game window now has a more opaque background to make it easier to read
- Added new art for challenge mode menu screen
- Single add/remove/max button on edit train
- Fixed the “Bermuda triangle” issue with waypoints where trains would mysteriously
- Fixed a bug where unstraightened trains would incorrectly set the occupancy flag on track and not allow any further trains in
- Renamed trains
- Added new trains (not in demo)
- Further performance work for busy maps
Files
iron-roads-windows-demo.zip 53 MB
Version 0.3.1-f1a14270a22637a0c9d6b87f6aa3e1c7a24df714 May 20, 2024
iron-roads-linux-demo.zip 53 MB
Version 0.3.1-f1a14270a22637a0c9d6b87f6aa3e1c7a24df714 May 20, 2024
Iron Roads
A top-down 2D train management game
Status | In development |
Author | Cowleyfornia Studios |
Genre | Simulation |
Tags | City Builder, Management, Trains, Tycoon |
Languages | English |
More posts
- 0.4.3 Patch notes33 days ago
- 0.4.0 - Expanding the demo!64 days ago
- 0.3.0 - In which trains slow down around corners, and we start working toward Ea...May 04, 2024
- 0.2.9Apr 05, 2024
- 0.2.8 - crash fixMar 16, 2024
- 0.2.7 - New map generatorMar 15, 2024
- 0.2.6 - Reworking town growthMar 09, 2024
- 0.2.5 - More fixes!Feb 01, 2024
- 0.2.4 - Neptunia RisingJan 19, 2024
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