0.2.5 - More fixes!
Iron Roads » Devlog
We're focusing on the new Endless mode right now, but we’ve made a bunch of fixes in the meantime:
- We’ve removed the length limit for bridges, and the geographical restriction on Horseshoe Isle is enforced differently now
- Stations can be extended
- We’ve made a number of UI improvements: there is text shown when there are no active contracts rather than ablank box; train warnings are replaced by a text warning when you are paused; toggle buttons have been altered to be more consistent; and there is a background colour change to indicate when a contract is active
Thanks as always for the feedback!
Files
iron-roads-windows-demo.zip 53 MB
Version 0.2.5-5318e5b63dcf3cbc86b33abcc67cbf2d6d3268ee Feb 01, 2024
iron-roads-linux-demo.zip 53 MB
Version 0.2.5-5318e5b63dcf3cbc86b33abcc67cbf2d6d3268ee Feb 01, 2024
Iron Roads
A top-down 2D train management game
Status | In development |
Author | Cowleyfornia Studios |
Genre | Simulation |
Tags | City Builder, Management, Trains, Tycoon |
Languages | English |
More posts
- 0.4.3 Patch notes33 days ago
- 0.4.0 - Expanding the demo!64 days ago
- 0.3.1 - Fixing the "bermuda triangle" bugMay 20, 2024
- 0.3.0 - In which trains slow down around corners, and we start working toward Ea...May 04, 2024
- 0.2.9Apr 05, 2024
- 0.2.8 - crash fixMar 16, 2024
- 0.2.7 - New map generatorMar 15, 2024
- 0.2.6 - Reworking town growthMar 09, 2024
- 0.2.4 - Neptunia RisingJan 19, 2024
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