0.2.4 - Neptunia Rising


We're largely working on the Endless Mode now. While that is not quite ready for playtesting, we have made fixes and tweaks that apply throughout all the modes of play. This is a bundle of those changes.

We've developed Neptunia's characteristic mechanics this week. You can now make more money by setting up routes to Neptunia, and doing so will encourage Neptunia itself to expand.  However it will now do so at the cost of any nearby fields, which in turn limits your ability to make money out of fares to and from Appleberry Farm. We want there to be choices with who you serve and how, with payoffs either way.

Another significant change is that passengers no longer give up on journeys. It was difficult to communicate when and why this was happening, and it can be especially annoying when passengers gave up on their journey at a transfer station

Other minor changes

- Fields don't just disappear, but are replaced by a destroyed field sprite when you build through them

- Removed an artefact on the desert map

- Clicking anywhere on a train service row expands it

- The top bar buttons now jump to the corresponding graphs

- Holding shift means you can WASD around the map a lot quicker

Ok, back to work! Recently, our work seems to have been amenable to pushing lots of small patches, so I hope we can keep pushing these small upgrades on a regular basis.

Files

iron-roads-windows-demo.zip 34 MB
Version 0.2.4-b8f2e2c83699eeb6439fbe1076d854325a7fd657 Jan 19, 2024
iron-roads-linux-demo.zip 33 MB
Version 0.2.4-b8f2e2c83699eeb6439fbe1076d854325a7fd657 Jan 19, 2024

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